Note: I did read this earlier in the year, but it's still worth posting a review of it here - especially if it convinces you guys to read it!
Amazon.com Summary: 
The Virals are put to the ultimate test when they find a geocache 
containing an ornate puzzle box. Shelton decodes the cipher inside, only
 to find more tantalizing clues left by "The Gamemaster." A second, 
greater geocache is within reach--if the Virals are up to the challenge.
 But the hunt takes a dark turn when Tory locates the other box--a fake 
bomb, along with a sinister proposal from The Gamemaster. Now, the real 
game has begun: another bomb is out there--a real one--and the clock is 
ticking.
Review:
For those who don’t know the series, Virals is about how 4 
teens (Tory (the first-person protagonist), Hi, Shelton and Ben) get 
infected with a modified strain of parvovirus, which, instead of killing
 them, gives them canine-like abilities which they can essentially turn 
on and off at will. Code is the third book in the series. In a word, this book was AMAZING
 (think the word amazing only sung in falsetto). It had a crazy 
intensity to its suspense which the other books did not, and it got a 
bit away from the Nancy Drew-like feel of the previous two. About 
halfway through the book, the plot sinks its claws into you and will not
 let you put the darn book down until you finish it even though it’s 
past 2 AM already (I know this from experience). Not to say it lacks 
suspense before that point – there’s plenty throughout the book – it 
just takes that long for the tension to build to the point where the 
book is “unputdownable”. Some reviewers thought the antagonist was too 
“out there” or too much like a “comic book villain”. I did not find this
 to be the case at all – the antagonist very much resembles the villain 
from Déjà Vu as a character and I didn’t find that villain, or the one in Code, to be “cartoonish” in the least.
Unfortunately though, the book wasn’t perfect. My biggest problem was
 that comic relief, which was so perfectly used in the first two books, 
was lacking in this one. This was a little understandable due to the 
greater intensity of this books premise, but I still missed it. In 
addition, surprisingly little of the book is given over to the subplots 
that added a certain levity to the other books, and even when they do 
appear, they’ve grown surprisingly darker than they were. To give a 
couple examples, the Ben/Jason pseudo-love triangle/rivalry actually 
gets violent (they both have huge crushes on Tory but she is completely 
clueless and has essentially friend-zoned both of them), and a member of
 the Tripod (a group of female bullies at Tory’s school) now suspects 
Tory of being a witch. One thing that has NOT changed from the first two
 though is the sheer ditziness and naivete of Tory’s dad’s Southern 
belle of a girlfriend – Whitney. Her presence, while it is a painful 
annoyance to Tory, provides a good part of the comic relief that there 
is in Code.
Another thing that made the previous two books very distinctive is their use of twists. Code
 has its own twist as well, and it is one that one will never see 
coming, but it doesn’t make much of a difference in the way the book 
plays out, so that department is also a little lacking.
My final (small) issues with Code were the sheer simplicity 
of some of the puzzles the Gamemaster gave the Virals to solve (I 
figured a few out before the characters did) and a bit of a typo midway 
through where Tory turns off her canine abilities yet keeps using them 
somehow.
All in all though, I loved this book. It was intense, fast-paced and 
awesome. This series is highly recommended to all Maximum Ride fans 
(especially since these books don’t have half the issues with them that 
the Max Ride books did). I eagerly anticipated this book for half a year
 and did it ever deliver. It ends with just enough of a cliff-hanger 
that I simply CANNOT wait for the next book.
4.5/5 stars

 
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